Author Topic: My new test server  (Read 1031 times)

Gryphus One

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Re: My new test server
« on: September 09, 2012, 02:21:42 am »
Today I have been working with the interiors and the spawn protection. I have removed the Ammu checkpoints (actually I'm using a filterscript that I have found in Samp forums), and I have also modified my spawn protection script so players are protected in all interiors and also have a spawn protection when they come outside (to avoid door camping). Apart from that I have fixed some minor details, and I'm about to upload the new files to my server.

Ohh by the way, another thing that I forgot to mention yesterday is that I have a script that enables you to select your weapon when you are a passenger, without having to get out of the vehicle and get in again!! although in some situations it fails and you have to get out and in anyway...

Actually by reading your post yet, sounds **** awesome so far, except you know that i don't agree with your gamer reward and level politics, but as it's your server i won't complain ;)

Good work gryphus :D

Yeah my intention has always been to create something unique and awesome. I forgot to mention that apart from mixing dm and Hydras, and apart from Rustlers and newbies, another of my goals has always been to unleash all the freedom and features that SA-MP has. If GTA San Andreas (and therefore, SA-MP) is, even after so many years, still one of the best games ever made, it's not because of its graphics, nor because of its physics, nor because of its sound effects, not even because of the big extension of its map. No, it's just because it's probably the most complete game and it has everything!! cars, bikes, boats, planes, helicopters, tanks, RC vehicles, jetpacks, weapons of all kinds... so the ideal SA-MP server should have all of them to have nothing to envy single player mode. For this reason, I have been thinking of adding Seasparrows, Rhinos, Vortexes and RC Barons too, but the problem is that I don't know where to put them: they are too powerful for the green dm zone, but too weak against Hydras, Hunters and miniguns. In the case of Rhinos, I might give them increased vehicle health (like 20k or 30k) to make them more durable and realistic, but I would have to change some things of my spawn protection script because it affects vehicles' health. Also, Rhinos are too slow to roam the whole San Andreas map, however they fit well in a city, like emulating some kind of urban war, so my idea is having them in Los Santos and adding an option to spawn there in that spawn menu you get in the class selection screen. I might add this in one of my next updates.

And what to you mean by "i don't agree with your gamer reward and level politics"? do you refer to the free weapons with 9999 ammo? yeah as you said once, they have them "stuffed in their arse" ;D
That's also why I have put several News Mavericks to make helikill easier.

So have fun!!

« Last Edit: September 09, 2012, 02:48:23 am by Gryphus One »